Arcade Games
En son çalışmalarımızı ve katkılarımızı keşfedin.
Pacman Game is a simplified remake of the classic Pacman, built in Unity (C#) for learning purposes. It features state-driven gameplay, path-based movement, basic ghost AI, and a pellet-based scoring system.
The core logic of the 2048 puzzle game is implemented through a grid-based tile system and automated movement algorithms. This project is designed to demonstrate object-oriented programming patterns and UI integration within the Unity engine.
Snake game built from scratch with Unity Universal 2D. It introduces core concepts like algorithms, event-driven architecture, design patterns, and object pooling through clear mechanics and clean code.
Space Invaders game built in Unity. It features grid-based enemy waves, scoring system, object pooling, bonus ship and a real-time HUD.
Asteroids game, featuring touch and keyboard controls. Procedural asteroid with builder pattern, object pooling for bullets, event-driven game management, and a polished UI with particle, sound, and background effects.
Unity-powered remake of the timeless Tetris puzzle game. It features grid-based block mechanics, line-clearing logic, score tracking, and a clean UI for teaching purposes.
Classic Frogger game, developed in Unity. It demonstrates core game development concepts like grid-based movement, data-driven design, and collision management.
Flappy bird developed in Unity. Focus clean code practices, object optimization, and dynamic difficulty scaling.